Super Slime 1.5 - Polishing


SuperSlime 1.5 - The Polishing Update.

SuperSlime 1.5 is now live and is ready to play! The Update brings to the table: 

New Music -  because the blank noise was getting on my nerves, Im so sorry for it being so late.

Optimised Graphics - Unity 3D has alot of (Big Shock) 3D Tools and Features such as shadows which were using up valuable CPU usage on a 2d game, so i went through and either deleted or optimised for Superslime in which dosen't use these features.

New Trap - Following Level 10 there is a new trap, it dosent have a name so im going to call it "SPINNING DEATH" which i think is pretty self  explanitory and is shown below (just in case "SPINNING DEATH" dosen't paint a clear picture).

FrameRates No Longer Affect GameSpeed - The previous versions of the game based speed (and operations of the same kind) on the speed at which the game runs, which obviously created ALOT of problems, BUT FEAR NOT the problem is now gone.

New Supported Aspect Ratios - All Aspect ratios and full screen are now supported, as well as resizable windows which has been a big problem  for me because i use ultrawide for development so testing it on smaller aspect ratios has been annoying.


Thats all for this Update, 1.5 has been the biggest update SuperSlime has recieved since its unshackling from pre release! Thank you for reading and Please point out bugs for a place in the credits!

-Ojoj (:

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